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They kept their promise on the Campaign addition, for example, but failed to deliver more tanks and vehicles, which is somewhat reasonable as tank interior is yet to be surpassed by even a pure tank simulation game, yet alone some other FPS. TWI did streamline RO2 development with community input and this is why today the game is VERY optimised and has so many good maps, mostly user-made and TWI polished.
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#Red orchestra 2 rising storm single player gameplay mods
Made it look like that releasing SDK for modders before releasing the game would result in 3 mods on launch of RO2: In country (now is UE4 project), Iron Europe - 1914 - 1916 (never released) and Rising Storm (turned retail) this caters to no-one and just gets people confused. So many different modes: Action, Realism, Classic, Custom. Narrow map design which play out awfuly with 64 playersģ. BOT FARMING - allowing people to grind levels and weapons with shooting bots.Ģ. If you preserve the true saga, if you follow this way, I always will buy your games.įrom my standpoint, and from what I recall back in 2011, these are things TWI did wrong with RO2:ġ. Keep that because it's what best you have and what makes you so great. And I want the same with Rising Storm 2 in Vietnam. People don't play your games because graphics, people play your games because are unique. Your player base may not be as big as COD or BF, you may not should gain as much money as EA or Activision, but you have one of the best war games, unique, different, realistic, it is like playing the WWII. So, do not do odd mix, simply follow the path of good, simply follow the same way as you did with the first Red Orchestra, and the introduction of realism and classic modes in Red Orchestra 2 and Rising Storm. After that, your game will be a fail like RO2 did it at the beginning (luckly, you corrected that introducing realism and classic modes). Do not do a game like COD or BF because you will fall into the same error, your loyal player base will leave, and the COD or BF players will play only until a new COD/BF with better graphics will be released. So I ask you, please, do not do the same strategy with Rising Storm 2. Well, after you correct your error introducing realism and classic mode, the game was improved, the player base of Red Orchestra were back and everything was good and okay like today. You kept the arcade mode (action mode), but nobody play this mode because people don't want to play an arcade game like CoD or BF with crosshair. Then, you went back to the beginning, to Red Orchestra 1 gameplay, to the realistic gameplay, introducing realistic mode and even the classic mode (for the most radical who wanted the same experience as RO1). Luckily the community responded and sent you to hell (no offense). We were disappointed, because you have became a saga which differed from commercial games like COD or BF, in a clone of those games just to make money. The community of Red Orchestra was very dissapointed and everyone showed on the forums. When you released Red Orchestra 2, in 2010, at first I was very excited because I wanted more games like Red Orchestra 1 with better graphics and physics, but Do you remember guys how it was the release Red Orchestra 2? How it was RO2 at the beginning? Do you remember how they developed a game like Call of Duty with crosshair? I think that maybe they wanted to earn money like EA or Activision, and they though that introducing in their markets they will achieve that. Is realistic, and has nothing in common with CoD or BF. Thats why I'm playing your games, the Red Orchestra/Rising Storm saga. Well, I think than everybody who played CoD and BF knows what I mean. You can run, jump, and shooting in the same time, with crosshair. In those games, you run in the battlefield like Rambo, you can be hitted by some shoots and still alive and still killing like Rambo. Maybe those games have tons of kids playing, but the gamplay is not realistic, and the community is ****.
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I'm a big fan of belic games and the realism, and I know that COD or BF are not realist. I really enjoyed your game because I was tired of being Rambo in Call of Duty and Battlefield. I've been a Red Orchestra player since you developed the first Red Orchestra, when the saga was not as well known as today. First of all, sorry if you don't understand something, english is not my native language.